Its been.. oh.. about 3 years, so I figure its time for a blog update.
If you’re wondering where I’ve been: for the past few years I’ve been working with my good friends at Limbic, blowing stuff up as the resident vfx-guy and working on some fun games. (Check out Zombie Gunship Revenant on iOS if you get a chance). It was a great opportunity and I learned a number of good development practices from some really smart folks (wheee I can actually use git now!). The downside, of course, was that it kept my time on BombSquad rather limited. I’ve been able to make minor additions and fixes the past few years but I simply didn’t have the time to commit to major updates or platform releases or things of that nature. (cough cough iOS cough). Despite all this, however, I’m happy to say BombSquad has been doing quite well this whole time. In fact, I’ve hit my highest ever daily player counts within the past few months.
So recently, after wrapping on some big projects at Limbic, I decided the time was right to bow out and hit the gas again on BombSquad. Just as with Pixar, it was bittersweet to say goodbye, but I’ve learned over the years that I work best when I can just focus on one thing that I’m passionate about. And so here I am, back on BombSquad.
I’m super excited to get this ball rolling again, though it’ll take a little time. I’m currently in the process of dusting everything off, making some sorely needed optimizations so my busy servers don’t bankrupt me (good problem to have!), getting some anti-hacker measures in place (seriously guys; play fair or get banned), and indulging in a little fun making new characters/maps. Soon, however, I’ll be making announcements about my bigger plans. (And before you all swamp me with the same question: yes, iOS is one of them.)