Wheee; Ragdoll Physics!

Awww; my first ever youtube upload… this is one of my old characters blowing himself up a few times to test my newly re-written character physics in BombSquad.  I wrote the game back in the day with characters represented by two simple spheres within the physics simulation, but last week I reworked them be much more complex; simulated as more or less a full ragdoll skeleton consisting of about 12 different pieces.  This will make it easy to do fun stuff like bouncing and flailing arms and whiplashing heads, but the downside is that it’s gonna take a lot of balancing to get the play-control feeling right again… so back to work…


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