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		<title>Ladies and gentlemen, presenting your 2011 BombSquad starting lineup!</title>
		<link>http://www.froemling.net/archives/87</link>
		<comments>http://www.froemling.net/archives/87#comments</comments>
		<pubDate>Wed, 12 Oct 2011 10:41:49 +0000</pubDate>
		<dc:creator>Eric</dc:creator>
				<category><![CDATA[BombSquad]]></category>

		<guid isPermaLink="false">http://www.froemling.net/?p=87</guid>
		<description><![CDATA[Ok, I vote that&#8217;s enough characters for now; what say we release this thing?]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.froemling.net/wp-content/uploads/2011/10/Screen-Shot-2011-10-12-at-3.35.31-AM.png"><img src="http://www.froemling.net/wp-content/uploads/2011/10/Screen-Shot-2011-10-12-at-3.35.31-AM-1024x640.png" alt="" title="BombSquad starting lineup" width="640" height="400" class="aligncenter size-large wp-image-88" /></a><br />
Ok, I vote that&#8217;s enough characters for now; what say we release this thing?</p>
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		<slash:comments>11</slash:comments>
		</item>
		<item>
		<title>Getting serious for a moment&#8230;</title>
		<link>http://www.froemling.net/archives/85</link>
		<comments>http://www.froemling.net/archives/85#comments</comments>
		<pubDate>Thu, 06 Oct 2011 00:50:20 +0000</pubDate>
		<dc:creator>Eric</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.froemling.net/?p=85</guid>
		<description><![CDATA[Here I sit on a cloudy wednesday afternoon at Pixar with the news of Steve Jobs&#8217; passing spreading from office to office around me, and it makes me think of how much he&#8217;s affected my life. I&#8217;m here working at &#8230; <a href="http://www.froemling.net/archives/85">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>Here I sit on a cloudy wednesday afternoon at Pixar with the news of Steve Jobs&#8217; passing spreading from office to office around me, and it makes me think of how much he&#8217;s affected my life. I&#8217;m here working at a job I love because Steve bought and kept Pixar afloat through early difficult times. When I leave here in a few hours I&#8217;ll listen to some music or read a bit on my phone during the train ride home, or maybe stop for dinner and watch some online videos while I eat. Then later at home I might tinker with some coding on my Mac. As a technophile, pretty much every waking moment of this day has been made possible or heavily influenced by one visionary human being.</p>
<p>Thanks Steve.<br />
Rest in Peace.</p>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Kronk!</title>
		<link>http://www.froemling.net/archives/83</link>
		<comments>http://www.froemling.net/archives/83#comments</comments>
		<pubDate>Thu, 15 Sep 2011 09:50:46 +0000</pubDate>
		<dc:creator>Eric</dc:creator>
				<category><![CDATA[BombSquad]]></category>

		<guid isPermaLink="false">http://www.froemling.net/?p=83</guid>
		<description><![CDATA[Fear him.]]></description>
				<content:encoded><![CDATA[<p style="text-align: left;">Fear him.</p>
<p style="text-align: left;"><a href="http://www.froemling.net/wp-content/uploads/2011/09/kronk.png"><img class="size-medium wp-image-84" title="kronk" src="http://www.froemling.net/wp-content/uploads/2011/09/kronk-300x213.png" alt="" width="300" height="213" /></a></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Hooray for &#8216;Splosions!</title>
		<link>http://www.froemling.net/archives/81</link>
		<comments>http://www.froemling.net/archives/81#comments</comments>
		<pubDate>Mon, 29 Aug 2011 06:33:23 +0000</pubDate>
		<dc:creator>Eric</dc:creator>
				<category><![CDATA[BombSquad]]></category>

		<guid isPermaLink="false">http://www.froemling.net/?p=81</guid>
		<description><![CDATA[For a game with explosive devices in the title, BombSquad&#8217;s explosions have always been pretty tame; really nothing more than glowy orange spheres that pop in for a moment, grow, and then disappear.  I finally got around to pimping them &#8230; <a href="http://www.froemling.net/archives/81">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>For a game with explosive devices in the title, BombSquad&#8217;s explosions have always been pretty tame; really nothing more than glowy orange spheres that pop in for a moment, grow, and then disappear.  I finally got around to pimping them out a bit though&#8230;  I find one of the keys to a neat looking explosion is to just add *lots* of random different stuff.. some sparks, some rocks, some smoke, some distortion, some scorching, etc.  Here, Spaz is kind enough to demonstrate some of the improvements for us:</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/5r9nWKooHUw?feature=oembed" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Cleanin&#8217; the Castle</title>
		<link>http://www.froemling.net/archives/73</link>
		<comments>http://www.froemling.net/archives/73#comments</comments>
		<pubDate>Mon, 01 Aug 2011 06:41:09 +0000</pubDate>
		<dc:creator>Eric</dc:creator>
				<category><![CDATA[BombSquad]]></category>

		<guid isPermaLink="false">http://www.froemling.net/?p=73</guid>
		<description><![CDATA[Yeah, I know; I said I was done with levels&#8230;  But there&#8217;s one I just had to revisit: Crag Castle.  That&#8217;s the goofy one that looks like two mirror-image castles up on pedastals facing each other. Here&#8217;s my simple little &#8230; <a href="http://www.froemling.net/archives/73">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>Yeah, I know; I said I was done with levels&#8230;  But there&#8217;s one I just had to revisit: Crag Castle.  That&#8217;s the goofy one that looks like two mirror-image castles up on pedastals facing each other.</p>
<p>Here&#8217;s my simple little model I built for it originally:</p>
<p style="text-align: center;"><a href="http://www.froemling.net/wp-content/uploads/2011/08/photo1-e1312180323339.jpg"><img class="size-thumbnail wp-image-74 aligncenter" title="Crag Castle Model" src="http://www.froemling.net/wp-content/uploads/2011/08/photo1-e1312180323339-150x150.jpg" alt="" width="150" height="150" /></a></p>
<p>And here&#8217;s what it looked like once converted to 3d, mirrored, and added to the game:</p>
<p><a href="http://www.froemling.net/wp-content/uploads/2011/08/Crag-Castle.png"><img class="aligncenter size-thumbnail wp-image-75" title="Crag Castle In Game" src="http://www.froemling.net/wp-content/uploads/2011/08/Crag-Castle-150x150.png" alt="" width="150" height="150" /></a>It looks pretty decent from a visual standpoint, but the problem arises when playing on it: all the neat organic lumpy imperfection in the model starts to detract from the fun of the game.  Its hard to judge relative positions of things or where bombs will land or how they&#8217;ll roll when they hit the ground because everything is so curvy.  Its also hard to judge how close to the edge of the level you can get before falling off.  Furthermore it feels a bit too large and all the contrast and bumps make it harder to pick out little objects and characters. In general, form has triumphed over function. So with all that against it, despite having spent a fair bit of time on the map, I was about to the point of chucking it in the ol&#8217; virtual trash&#8230;</p>
<p>Thankfully I&#8217;m stubborn, however, and as it turned out it was nothing a bit of elbow grease and photoshop couldn&#8217;t fix.  After spending a chunk of my weekend flattening out the 3d version, filling in holes, painting over bumps, and squaring everything up, I&#8217;ve got something I&#8217;m happy with. The level is now much simpler and feels more natural to play on while still retaining a bit of the appealing organic clay goodness it started with:  Hooray; the castle is saved!  And now I really *am* done with levels. I swear.</p>
<p><a href="http://www.froemling.net/wp-content/uploads/2011/08/Screen-Shot-2011-07-31-at-11.11.22-PM-e1312181637825.png"><img class="aligncenter size-medium wp-image-76" title="Crag Castle Post-Surgery" src="http://www.froemling.net/wp-content/uploads/2011/08/Screen-Shot-2011-07-31-at-11.11.22-PM-300x167.png" alt="" width="300" height="167" /></a></p>
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		<item>
		<title>Sprucin&#8217; up the Menus</title>
		<link>http://www.froemling.net/archives/68</link>
		<comments>http://www.froemling.net/archives/68#comments</comments>
		<pubDate>Thu, 14 Jul 2011 09:45:37 +0000</pubDate>
		<dc:creator>Eric</dc:creator>
				<category><![CDATA[BombSquad]]></category>

		<guid isPermaLink="false">http://www.froemling.net/?p=68</guid>
		<description><![CDATA[I just had to share my new menu graphics.  Obviously my 5 years of art school is shining through in the modeling of those figures.  ]]></description>
				<content:encoded><![CDATA[<p>I just had to share my new menu graphics.  Obviously my 5 years of art school is shining through in the modeling of those figures.</p>
<p style="text-align: center;">
<p> <a href="http://www.froemling.net/wp-content/uploads/2011/07/Screen-Shot-2011-08-13-at-4.02.25-PM.png"><img class="aligncenter size-large wp-image-79" title="Menu" src="http://www.froemling.net/wp-content/uploads/2011/07/Screen-Shot-2011-08-13-at-4.02.25-PM-1024x719.png" alt="" width="640" height="449" /></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Levels Complete!</title>
		<link>http://www.froemling.net/archives/51</link>
		<comments>http://www.froemling.net/archives/51#comments</comments>
		<pubDate>Fri, 08 Jul 2011 09:04:04 +0000</pubDate>
		<dc:creator>Eric</dc:creator>
				<category><![CDATA[BombSquad]]></category>

		<guid isPermaLink="false">http://www.froemling.net/?p=51</guid>
		<description><![CDATA[I just passed another big milestone: all my maps are done. One of my goals I made for myself when I started working on the game again last winter was to get a particular consistent look for all the characters &#8230; <a href="http://www.froemling.net/archives/51">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>I just passed another big milestone: all my maps are done.</p>
<p>One of my goals I made for myself when I started working on the game again last winter was to get a particular consistent look for all the characters and the maps.  When I originally wrote BombSquad I had modeled a few maps in 3d and painted textures for them by hand, which looked alright but always felt a bit &#8216;generic-video-gamey&#8217; to me <a title="Old BombSquad Screenshot" href="http://www.froemling.net/archives/8/bombsquad2004">(example)</a>.  I decided I wanted to take the look of BombSquad in a more unique direction.</p>
<p>I love the look of real-life miniatures; things like stop-motion animated films or model train sets.  Even when they&#8217;re not high quality, they have that physical, tangible appearance that makes them interesting to look at.  When working in CG, whether for film or games, everything starts out geometric and perfect and it can be a huge challenge to make things look imperfect and dirty.  However, with real life models you get that look &#8216;for free&#8217;.  So to try and take advantage of that, I built all my maps in real life and then reconstructed them in 3d for the game, using the originals as textures and reference.  Finally, I added some vignetting, depth of field, and various other filtering to my game engine to try to accentuate the imperfect, model-like look.</p>
<p>Here&#8217;s some of the results:</p>

<a href='http://www.froemling.net/archives/51/bridgit' title='Bridgit'><img width="150" height="150" src="http://www.froemling.net/wp-content/uploads/2011/07/Bridgit-150x150.png" class="attachment-thumbnail" alt="Bridgit" /></a>
<a href='http://www.froemling.net/archives/51/crag-castle' title='Crag Castle'><img width="150" height="150" src="http://www.froemling.net/wp-content/uploads/2011/07/Crag-Castle-150x150.png" class="attachment-thumbnail" alt="Crag Castle" /></a>
<a href='http://www.froemling.net/archives/51/doom-shroom' title='Doom Shroom'><img width="150" height="150" src="http://www.froemling.net/wp-content/uploads/2011/07/Doom-Shroom-150x150.png" class="attachment-thumbnail" alt="Doom Shroom" /></a>
<a href='http://www.froemling.net/archives/51/football' title='Football'><img width="150" height="150" src="http://www.froemling.net/wp-content/uploads/2011/07/Football-150x150.png" class="attachment-thumbnail" alt="Football" /></a>
<a href='http://www.froemling.net/archives/51/happy-thoughts' title='Happy Thoughts'><img width="150" height="150" src="http://www.froemling.net/wp-content/uploads/2011/07/Happy-Thoughts-150x150.png" class="attachment-thumbnail" alt="Happy Thoughts" /></a>
<a href='http://www.froemling.net/archives/51/hockey' title='Hockey'><img width="150" height="150" src="http://www.froemling.net/wp-content/uploads/2011/07/Hockey-150x150.png" class="attachment-thumbnail" alt="Hockey" /></a>
<a href='http://www.froemling.net/archives/51/monkey-face' title='Monkey Face'><img width="150" height="150" src="http://www.froemling.net/wp-content/uploads/2011/07/Monkey-Face-150x150.png" class="attachment-thumbnail" alt="Monkey Face" /></a>
<a href='http://www.froemling.net/archives/51/roundabout' title='Roundabout'><img width="150" height="150" src="http://www.froemling.net/wp-content/uploads/2011/07/Roundabout-150x150.png" class="attachment-thumbnail" alt="Roundabout" /></a>
<a href='http://www.froemling.net/archives/51/the-pad' title='The Pad'><img width="150" height="150" src="http://www.froemling.net/wp-content/uploads/2011/07/The-Pad-150x150.png" class="attachment-thumbnail" alt="The Pad" /></a>
<a href='http://www.froemling.net/archives/51/tip-top' title='Tip Top'><img width="150" height="150" src="http://www.froemling.net/wp-content/uploads/2011/07/Tip-Top-150x150.png" class="attachment-thumbnail" alt="Tip Top" /></a>
<a href='http://www.froemling.net/archives/51/zigzag' title='ZigZag'><img width="150" height="150" src="http://www.froemling.net/wp-content/uploads/2011/07/ZigZag-150x150.png" class="attachment-thumbnail" alt="ZigZag" /></a>
<a href='http://www.froemling.net/archives/51/img_0215' title='Working on a Level'><img width="150" height="150" src="http://www.froemling.net/wp-content/uploads/2011/07/IMG_0215-150x150.jpg" class="attachment-thumbnail" alt="Working on a Level" /></a>
<a href='http://www.froemling.net/archives/51/zigzag-model' title='ZigZag Model'><img width="150" height="150" src="http://www.froemling.net/wp-content/uploads/2011/07/ZigZag-Model-150x150.png" class="attachment-thumbnail" alt="ZigZag Model" /></a>

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		<title>Smashing!</title>
		<link>http://www.froemling.net/archives/48</link>
		<comments>http://www.froemling.net/archives/48#comments</comments>
		<pubDate>Mon, 20 Jun 2011 05:38:22 +0000</pubDate>
		<dc:creator>Eric</dc:creator>
				<category><![CDATA[BombSquad]]></category>

		<guid isPermaLink="false">http://www.froemling.net/?p=48</guid>
		<description><![CDATA[I&#8217;ve been slacking the past few weeks as far as posting goes (though ive made lots of progress on the game) so I thought I should post at least a small morsel of newness:  This little snippet shows another fun &#8230; <a href="http://www.froemling.net/archives/48">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>I&#8217;ve been slacking the past few weeks as far as posting goes (though ive made lots of progress on the game) so I thought I should post at least a small morsel of newness:  This little snippet shows another fun effect that&#8217;s easy to add due to the fact that all characters are already simulated as rigid body ragdolls.  Ice bombs are gonna be a lot more gratifying to use now. <img src='http://www.froemling.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/tagyG6LkVrs?feature=oembed" frameborder="0" allowfullscreen></iframe></p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Teaching Spaz to Walk</title>
		<link>http://www.froemling.net/archives/47</link>
		<comments>http://www.froemling.net/archives/47#comments</comments>
		<pubDate>Tue, 24 May 2011 03:08:54 +0000</pubDate>
		<dc:creator>Eric</dc:creator>
				<category><![CDATA[BombSquad]]></category>

		<guid isPermaLink="false">http://www.froemling.net/?p=47</guid>
		<description><![CDATA[Like I mentioned before, the upside of switching all animation in the game to be procedural (simulated) instead of keyframe-animated is that you get fun stuff like jiggling and whiplashing for free.. the downside is that you&#8217;re now essentially dealing &#8230; <a href="http://www.froemling.net/archives/47">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>Like I mentioned before, the upside of switching all animation in the game to be procedural (simulated) instead of keyframe-animated is that you get fun stuff like jiggling and whiplashing for free.. the downside is that you&#8217;re now essentially dealing with a robot in a simulated physical world, so you have to teach it to move itself around the same as you would with a robot in the real world: using joints and motors and this and that&#8230;which is fun but challenging.  Here you can see poor Spaz with his new motorized legs not doing a very good job at walking just yet.</p>
<p><iframe width="640" height="480" src="http://www.youtube.com/embed/wd-nkPrVZKg?feature=oembed" frameborder="0" allowfullscreen></iframe></p>
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		<title>First Official Character: Spaz</title>
		<link>http://www.froemling.net/archives/38</link>
		<comments>http://www.froemling.net/archives/38#comments</comments>
		<pubDate>Sun, 22 May 2011 01:09:14 +0000</pubDate>
		<dc:creator>Eric</dc:creator>
				<category><![CDATA[BombSquad]]></category>

		<guid isPermaLink="false">http://www.froemling.net/?p=38</guid>
		<description><![CDATA[..So the last big-ticket item on my BombSquad todo list is to remake all the characters.  I have an existing set of them, but half of them are celebrities I put in there jokingly for playing with my friends and &#8230; <a href="http://www.froemling.net/archives/38">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>..So the last big-ticket item on my BombSquad todo list is to remake all the characters.  I have an existing set of them, but half of them are celebrities I put in there jokingly for playing with my friends and the other half are a bit old and simplistic.  Either way, I need to replace them all, and I&#8217;m proud to say I&#8217;ve got my first shiny new one pretty much done:  Spaz the space marine.</p>
<p>One down, like 6 or so to go&#8230;</p>

<a href='http://www.froemling.net/archives/38/img_0595' title='Some Character Doodles'><img width="150" height="150" src="http://www.froemling.net/wp-content/uploads/2011/05/IMG_0595-150x150.jpg" class="attachment-thumbnail" alt="Some Character Doodles" /></a>
<a href='http://www.froemling.net/archives/38/img_0597' title='Some Character Doodles'><img width="150" height="150" src="http://www.froemling.net/wp-content/uploads/2011/05/IMG_0597-150x150.jpg" class="attachment-thumbnail" alt="Some Character Doodles" /></a>
<a href='http://www.froemling.net/archives/38/img_0598' title='Spaz in Clay'><img width="150" height="150" src="http://www.froemling.net/wp-content/uploads/2011/05/IMG_0598-150x150.jpg" class="attachment-thumbnail" alt="Spaz in Clay" /></a>
<a href='http://www.froemling.net/archives/38/screen-shot-2011-05-21-at-6-38-07-pm' title='Spaz'><img width="150" height="150" src="http://www.froemling.net/wp-content/uploads/2011/05/Screen-shot-2011-05-21-at-6.38.07-PM-150x150.png" class="attachment-thumbnail" alt="Spaz" /></a>

<p><iframe width="640" height="360" src="http://www.youtube.com/embed/6GVbcXSU_mM?feature=oembed" frameborder="0" allowfullscreen></iframe></p>
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