Category Archives: BombSquad
I realize it’s been forever and a day since I updated this blog, but it’s time to get started again. A year and a half ago I released BombSquad on the Mac App Store. A lot has happened since then: … Continue reading
Ok, I vote that’s enough characters for now; what say we release this thing?
For a game with explosive devices in the title, BombSquad’s explosions have always been pretty tame; really nothing more than glowy orange spheres that pop in for a moment, grow, and then disappear. I finally got around to pimping them … Continue reading
Yeah, I know; I said I was done with levels… But there’s one I just had to revisit: Crag Castle. That’s the goofy one that looks like two mirror-image castles up on pedastals facing each other. Here’s my simple little … Continue reading
I just had to share my new menu graphics. Obviously my 5 years of art school is shining through in the modeling of those figures.
I just passed another big milestone: all my maps are done. One of my goals I made for myself when I started working on the game again last winter was to get a particular consistent look for all the characters … Continue reading
I’ve been slacking the past few weeks as far as posting goes (though ive made lots of progress on the game) so I thought I should post at least a small morsel of newness: This little snippet shows another fun … Continue reading
Like I mentioned before, the upside of switching all animation in the game to be procedural (simulated) instead of keyframe-animated is that you get fun stuff like jiggling and whiplashing for free.. the downside is that you’re now essentially dealing … Continue reading