Category Archives: BombSquad

Ladies and gentlemen, presenting your 2011 BombSquad starting lineup!

Ok, I vote that’s enough characters for now; what say we release this thing?

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Kronk!

Fear him.

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Hooray for ‘Splosions!

For a game with explosive devices in the title, BombSquad’s explosions have always been pretty tame; really nothing more than glowy orange spheres that pop in for a moment, grow, and then disappear.  I finally got around to pimping them … Continue reading

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Cleanin’ the Castle

Yeah, I know; I said I was done with levels…  But there’s one I just had to revisit: Crag Castle.  That’s the goofy one that looks like two mirror-image castles up on pedastals facing each other. Here’s my simple little … Continue reading

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Sprucin’ up the Menus

I just had to share my new menu graphics.  Obviously my 5 years of art school is shining through in the modeling of those figures.  

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Levels Complete!

I just passed another big milestone: all my maps are done. One of my goals I made for myself when I started working on the game again last winter was to get a particular consistent look for all the characters … Continue reading

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Smashing!

I’ve been slacking the past few weeks as far as posting goes (though ive made lots of progress on the game) so I thought I should post at least a small morsel of newness:  This little snippet shows another fun … Continue reading

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Teaching Spaz to Walk

Like I mentioned before, the upside of switching all animation in the game to be procedural (simulated) instead of keyframe-animated is that you get fun stuff like jiggling and whiplashing for free.. the downside is that you’re now essentially dealing … Continue reading

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First Official Character: Spaz

..So the last big-ticket item on my BombSquad todo list is to remake all the characters.  I have an existing set of them, but half of them are celebrities I put in there jokingly for playing with my friends and … Continue reading

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Epic Controller Stress Test

I needed to run some tests to make sure BombSquad was behaving itself with lots of controllers connected, so I decided to make a video while I was at it. If the game is ultra-successful I might make back the … Continue reading

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