Author Archives: Eric
Ok, I vote that’s enough characters for now; what say we release this thing?
Here I sit on a cloudy wednesday afternoon at Pixar with the news of Steve Jobs’ passing spreading from office to office around me, and it makes me think of how much he’s affected my life. I’m here working at … Continue reading
For a game with explosive devices in the title, BombSquad’s explosions have always been pretty tame; really nothing more than glowy orange spheres that pop in for a moment, grow, and then disappear. I finally got around to pimping them … Continue reading
Yeah, I know; I said I was done with levels… But there’s one I just had to revisit: Crag Castle. That’s the goofy one that looks like two mirror-image castles up on pedastals facing each other. Here’s my simple little … Continue reading
I just had to share my new menu graphics. Obviously my 5 years of art school is shining through in the modeling of those figures.
I just passed another big milestone: all my maps are done. One of my goals I made for myself when I started working on the game again last winter was to get a particular consistent look for all the characters … Continue reading
I’ve been slacking the past few weeks as far as posting goes (though ive made lots of progress on the game) so I thought I should post at least a small morsel of newness: This little snippet shows another fun … Continue reading
Like I mentioned before, the upside of switching all animation in the game to be procedural (simulated) instead of keyframe-animated is that you get fun stuff like jiggling and whiplashing for free.. the downside is that you’re now essentially dealing … Continue reading